Takes into account all ATK/CDMG/Flat ATK buffs you get from gears, skills, enchants, runes, perks, and artifacts, then calculates the optimum amount of ATK/CDMG lines you should aim for in your gears. It aims to balance between your ATK and CDMG in order to maximise damage per hit. (ie. ATK SPD does not apply)
Enemies are taken to be at 0 DEF (ie. test dummy), and assumes all buffs are at its maximum stacks and every buff stacks together. All attacks are crits.
The formulae are:
Damage per AUTO ATTACK hit = [(statMenuATK x (100% +
ATK%buff)) + flatATK] x (200% + statMenuCDMG + CDMG%buff) x DMGboost% x heroScaling
Skill Damage per hit = [ skillBase + ((statMenuATK) x ATK%buff + flatATK) x
skillATKmultiplier ] x
totalCDMG x (skillBooks + damageBoost%)
This formula is still applicable towards enemies with non-zero DEF as the damage reduction by DEF is calculated after the above formula.
This calculator does not give you the values for the following buffs/effects:
However, you can workaround these by
adding them
at
the additional stats section: (you will need to
calculate
the amount to be added by yourself)
Refer to this list for the special cases heroes.